ZHU Ge-ying, TIAN Jie, LUO Xi-ping. A Multi-Surfaces Rendering Method Based on Volume Rendering for 3D Data Sets[J]. Acta Electronica Sinica, 2001, 29(1): 140-142.
DOI:
ZHU Ge-ying, TIAN Jie, LUO Xi-ping. A Multi-Surfaces Rendering Method Based on Volume Rendering for 3D Data Sets[J]. Acta Electronica Sinica, 2001, 29(1): 140-142.DOI:
A Multi-Surfaces Rendering Method Based on Volume Rendering for 3D Data Sets
we present a multi-surfaces rendering method based on volume rendering for 3D data sets.First
we extract the boundaries between two different materials by weighting with gray-level gradient
and only voxels on these boundaries participate in the generation of each image
so it drastically reduces the rendering time.Second.We think the voxels on boundaries as the mixture of different materials
so in every voxel there is a surface.We use the oriented cube-interpolation technique to get the intersection point of viewing orientation and the surface in the voxel
then compute the surface normal of the intersection point.We use the normal to shade the voxel in order to improve the image quality.and make some experiments with medical CT images.