we proposed an improved 3D object representation first
which computes the local signatures of a given basic polygon on the surface mesh
and converts the signatures to a 2D array called the distance-angle(DA) images.This representation is adaptive to free-form objects
resistant to occlusion and clutter.Furthermore
it has distinct meaning
and adaptation to different resolution and irregular triangle mesh.Secondly
based on the representation
a novel 3D object recognition algorithm is presented
which is a multi-resolution mesh based
coarse-to-fine recognition.By matching the DA image of a polygon in the scene surface mesh with the DA images of models in low resolution
a model candidate set is obtained.The set is filtered in the neighborhood of the matched polygons in high-resolution mesh and verified by the model candidate sets of other polygons.Experiments show that this algorithm needs less computation