GUO Jie, XU Xiao-yang, PAN Jin-gui. Build Kd-Tree for Virtual Scenes in a Fast and Optimal Way[J]. Acta Electronica Sinica, 2011, 39(8): 1811-1817.
DOI:
GUO Jie, XU Xiao-yang, PAN Jin-gui. Build Kd-Tree for Virtual Scenes in a Fast and Optimal Way[J]. Acta Electronica Sinica, 2011, 39(8): 1811-1817.DOI:
Build Kd-Tree for Virtual Scenes in a Fast and Optimal Way
has become the most widely used accelerating structure of the virtual scenes.A fast and optimal kd-tree construction method for virtual scenes is proposed in this paper.By analyzing the SAH function of the scene
simulated annealing is used in the optimal split plane search procedure so as to speed up this procedure.In this way
the kd-tree construction is finally accelerated.Experimental results show that the construction of kd-tree is efficiently accelerated with no loss of kd-tree quality.Furthermore
a multi-core parallel computing extension is implemented in this paper
and with the use of multi-core CPU's parallel processing capabilities