has become an urgent problem.Data compression is a popular technology to increase system throughput.With the rapid development of GPU(Graphics Processing Unit) technology
the traditional compression algorithms cannot take full advantage of the ability of the current GPU.In this paper
we propose a GPU-based terrain data compression method
and achieve a high rate compression of terrain height field and location.Comparing to other algorithms
the main contribution of our algorithm is that the compression of terrain height filed and position is executed in the same time
and all the information of a node can be calculated according to the presentstrip.For terrain height domain
we firstly make Bezier curve approximation
then save the difference.After the steps above
we can achieve high compression ratio.By comparison with traditional methods